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EducationalGaming

Notes

Flow

Bit of everything

Literature review - good overview

Maker Movement

Board games

Blogs, personal sites, miscellaneous

  • http://gamedev.edublogs.org/ Nice, accessible information and a great section on game maker resources
  • http://massively.jokaydia.com/ "Our project is designed for kids aged 4-16yrs who are interested in gaining digital media skills, exploring their creativity and developing online social skills. We are currently using the video game Minecraft to support a safe, whitelisted server and a range of activities which encourage kids to choose their own playful learning pathways and adventures."
  • http://www.gamingedus.org/

Quotes and concepts

  • Brian Sutton-Smith
    • “The opposite of play is not work, it is depression.”
  • Charles Schaefer (need to check first one)
    • “We are never more fully alive, more completely ourselves, or more deeply engrossed in anything than when we are playing. Through play our whole being is engaged—our bodies, minds, and souls. Play allows us to express ourselves and connect most deeply with the best in others, thereby improving relationships.”
    • In the public domain throughout North American Playgrounds, climbing is routinely one of the most popular activities. When we ask why both children and adults like to climb, play scholars cite the challenge, the ability to get to the top of a structure, whether natural or man-built. Survivalists explain that climbing is part of our wired past as a means of escaping potentially fatal situations. Many professionals explain that when we climb, it’s not only to concur but to gain the ultimate reward of the view or vista from the top. If you have ever climbed a mountain, you know exactly what I mean! Height seems to have practical advantages as well. As anyone who has studied military history can tell you, for thousands of years humans have built our forts and castles in high elevated spaces so that we could see our enemies advance from far away. For all these reasons and more, we are naturally attracted to climbing, and it makes sense for climbing to be such a popular playground activity.
  • Gee
    • A game manual is given meaning by the game world it is about, not by a dictionary. A physics textbook is a “game manual” for the actions, experiences, and problem solving that physicists engage in. The textbook, too, is given meaning by the “game” and the world it is played in (a somewhat different world than our everyday world, since physicists, thanks to their tools, can see things like electrons).
      In school, we give people texts when they have not had enough experience in the worlds the texts are about, the experiences that give the texts meaning. It is as if we were to give kids game manuals without the games. It only works for kids who are getting a lot of experiences at home—backed up by lots of talk with adults about these experiences, talk which helps the kids learn to map language on to experience and vice-versa—but it is disastrous for less advantaged kids.
  • Csikszentmihalyi -- flow
  • Tie together flow, child's unstructured play, entertainment video game, challenge, levels, socialization... Common concepts and elements that are in all form of play from very young, unstructured through very complicated digital and even in simulations... even programming and coding can be a form of play. In fact is it fair to say that any activity that results in 'flow' is a form of play?
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Page last modified on January 11, 2015, at 03:43 AM